C#調(diào)用Windows API實(shí)現(xiàn)自動(dòng)登錄
設(shè)計(jì)初衷:
公司為了安全性考慮,不讓密碼被太多人知道,所以想實(shí)現(xiàn)一個(gè)自動(dòng)登錄的模塊。
設(shè)計(jì)思想:
主要是通過(guò)C#調(diào)用Windows API中的一些方法,找到目標(biāo)窗口和進(jìn)程之后把保存在數(shù)據(jù)庫(kù)中的用戶(hù)名密碼自動(dòng)填入輸入框中,并登錄。
設(shè)計(jì)步驟:
一、調(diào)用Windows API。
C#調(diào)用Windows API方法如下:
1、引入命名空間:using System.Runtime.InteropServices;
2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的聲明;
- [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
 - [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);
 - [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);
 - [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);
 - [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);
 - [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
 - [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
 - [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);
 - //ShowWindow參數(shù)
 - private const int SW_SHOWNORMAL = 1;
 - private const int SW_RESTORE = 9;
 - private const int SW_SHOWNOACTIVATE = 4;
 - //SendMessage參數(shù)
 - private const int WM_KEYDOWN = 0X100;
 - private const int WM_KEYUP = 0X101;
 - private const int WM_SYSCHAR = 0X106;
 - private const int WM_SYSKEYUP = 0X105;
 - private const int WM_SYSKEYDOWN = 0X104;
 - private const int WM_CHAR = 0X102;
 
二、找到目標(biāo)窗口
1)、根據(jù)窗口的標(biāo)題得到句柄
IntPtr myIntPtr = FindWindow(null,"窗口名"); //null為類(lèi)名,可以用Spy++得到,也可以為空
ShowWindow(myIntPtr, SW_RESTORE); //將窗口還原
SetForegroundWindow(myIntPtr); //如果沒(méi)有ShowWindow,此方法不能設(shè)置最小化的窗口
2)、遍歷所有窗口得到句柄
1 定義委托方法CallBack,枚舉窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口類(lèi)名API(GetClassNameW)
- public delegate bool CallBack(int hwnd, int lParam);
 - [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);
 - [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
 - [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
 
2 調(diào)用EnumWindows遍歷窗口
- CallBack myCallBack = new CallBack(Recall);
 - EnumWindows(myCallBack, 0);
 
3 回調(diào)方法Recall
- public bool Recall(int hwnd, int lParam)
 - {
 - StringBuilder sb = new StringBuilder(256);
 - IntPtr PW = new IntPtr(hwnd);
 - GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名并保存在strName中
 - string strName = sb.ToString();
 - GetClassNameW(PW,sb,sb.Capacity); //得到窗口類(lèi)名并保存在strClass中
 - string strClass = sb.ToString();
 - if (strName.IndexOf("窗口名關(guān)鍵字") >= 0 && strClass.IndexOf("類(lèi)名關(guān)鍵字") >= 0)
 - {
 - return false; //返回false中止EnumWindows遍歷
 - }
 - else
 - {
 - return true; //返回true繼續(xù)EnumWindows遍歷
 - }
 - }
 
3)、打開(kāi)窗口得到句柄
1 定義設(shè)置活動(dòng)窗口API(SetActiveWindow),設(shè)置前臺(tái)窗口API(SetForegroundWindow)
- [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);
 - [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd);
 
2 打開(kāi)窗口
- Process proc = Process.Start(@"目標(biāo)程序路徑");
 - SetActiveWindow(proc.MainWindowHandle);
 - SetForegroundWindow(proc.MainWindowHandle);
 
三、向指定的窗口輸入數(shù)據(jù)
1 利用發(fā)送消息API(SendMessage)向窗口發(fā)送數(shù)據(jù)
- InputStr(myIntPtr, _GameID); //輸入游戲ID
 - SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //輸入TAB(0x09)
 - SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);
 - InputStr(myIntPtr, _GamePass); //輸入游戲密碼
 - SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //輸入ENTER(0x0d)
 - SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);
 - /// < summary>
 - /// 發(fā)送一個(gè)字符串
 - /// < /summary>
 - /// < param name="myIntPtr">窗口句柄< /param>
 - /// < param name="Input">字符串< /param>
 - public void InputStr(IntPtr myIntPtr, string Input)
 - {
 - byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));
 - for (int i = 0; i < ch.Length; i++)
 - {
 - SendMessage(PW, WM_CHAR, ch, 0);
 - }
 - }
 
2 利用鼠標(biāo)和鍵盤(pán)模擬向窗口發(fā)送數(shù)據(jù)
- SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //設(shè)置窗口位置
 - SetCursorPos(476, 177); //設(shè)置鼠標(biāo)位置
 - mouse_event(0x0002, 0, 0, 0, 0); //模擬鼠標(biāo)按下操作
 - mouse_event(0x0004, 0, 0, 0, 0); //模擬鼠標(biāo)放開(kāi)操作
 - SendKeys.Send(_GameID); //模擬鍵盤(pán)輸入游戲ID
 - SendKeys.Send("{TAB}"); //模擬鍵盤(pán)輸入TAB
 - SendKeys.Send(_GamePass); //模擬鍵盤(pán)輸入游戲密碼
 - SendKeys.Send("{ENTER}"); //模擬鍵盤(pán)輸入ENTER
 
另:上面還提到了keybd_event方法,用法和mouse_event方法類(lèi)似,作用和SendKeys.Send一樣。
這樣,就實(shí)現(xiàn)了C#調(diào)用Windows API自動(dòng)登錄。【編輯推薦】















 
 
 
 
 
 
 