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.NET 9 架構(gòu)對(duì)決:清潔架構(gòu) vs. 垂直切片架構(gòu),誰(shuí)更適合現(xiàn)代開(kāi)發(fā)?

開(kāi)發(fā) 前端
基于 .NET 9 的最新發(fā)展以及 .NET 社區(qū)不斷演進(jìn)的架構(gòu)模式,讓我們探討這兩種流行的方法如何得到增強(qiáng),以及哪種最適合現(xiàn)代應(yīng)用程序開(kāi)發(fā)。

基于 .NET 9 的最新發(fā)展以及 .NET 社區(qū)不斷演進(jìn)的架構(gòu)模式,讓我們探討這兩種流行的方法如何得到增強(qiáng),以及哪種最適合現(xiàn)代應(yīng)用程序開(kāi)發(fā)。

.NET 9:兩種架構(gòu)的游戲規(guī)則改變者
.NET 9 引入了顯著的改進(jìn),使兩種架構(gòu)方法都受益:

性能增強(qiáng)

? .NET 9 最小 API 性能:每秒請(qǐng)求數(shù)提升 15%,內(nèi)存消耗減少 93%

? 改進(jìn)的垃圾回收 (GC):動(dòng)態(tài)適應(yīng)應(yīng)用程序大小,取代了傳統(tǒng)的服務(wù)器 GC (Server GC)

? 運(yùn)行時(shí)優(yōu)化:增強(qiáng)的循環(huán)優(yōu)化、內(nèi)聯(lián)和 ARM64 矢量化

? 異常處理:異常處理速度提升 2-4 倍,這對(duì)錯(cuò)誤處理模式至關(guān)重要

支持現(xiàn)代架構(gòu)的新特性

? 增強(qiáng)的 System.Text.Json:支持可空引用類(lèi)型和 JSON 模式導(dǎo)出

? LINQ 改進(jìn):新的 CountBy 和 AggregateBy 方法,用于更好的數(shù)據(jù)處理

? 高級(jí)功能開(kāi)關(guān):通過(guò)修剪 (trimming) 支持更好地控制應(yīng)用程序功能

.NET 9 中的清潔架構(gòu):增強(qiáng)與成熟

現(xiàn)代清潔架構(gòu)實(shí)現(xiàn)

// .NET 9 清潔架構(gòu)與增強(qiáng)特性
namespaceCleanArchitecture.Domain.Entities;
publicclassProduct
{
    publicint Id { get; privateset; }
    publicrequiredstring Name { get; privateset; }
    publicdecimal Price { get; privateset; }
    public DateTime CreatedAt { get; privateset; } = DateTime.UtcNow;
    // 利用 .NET 9 性能改進(jìn)的領(lǐng)域事件
    privatereadonly List<IDomainEvent> _domainEvents = [];
    public IReadOnlyCollection<IDomainEvent> DomainEvents => _domainEvents.AsReadOnly();
    public static Product Create(string name, decimal price)
    {
        var product = new Product { Name = name, Price = price };
        product.AddDomainEvent(new ProductCreatedEvent(product.Id));
        return product;
    }
    public void UpdatePrice(decimal newPrice)
    {
        if (newPrice <= 0)
            thrownew ArgumentException("Price must be positive", nameof(newPrice));
        Price = newPrice;
        AddDomainEvent(new ProductPriceUpdatedEvent(Id, newPrice));
    }
    private void AddDomainEvent(IDomainEvent domainEvent) => _domainEvents.Add(domainEvent);
}
// 應(yīng)用層與 .NET 9 CQRS 實(shí)現(xiàn)
namespaceCleanArchitecture.Application.Products.Commands;
public record CreateProductCommand(string Name, decimal Price) : IRequest<Result<ProductResponse>>;
publicclassCreateProductCommandHandler : IRequestHandler<CreateProductCommand, Result<ProductResponse>>
{
    privatereadonly IProductRepository _repository;
    privatereadonly IUnitOfWork _unitOfWork;
    public CreateProductCommandHandler(IProductRepository repository, IUnitOfWork unitOfWork)
    {
        _repository = repository;
        _unitOfWork = unitOfWork;
    }
    publicasync Task<Result<ProductResponse>> Handle(CreateProductCommand request, CancellationToken cancellationToken)
    {
        var product = Product.Create(request.Name, request.Price);
        
        await _repository.AddAsync(product, cancellationToken);
        await _unitOfWork.SaveChangesAsync(cancellationToken);
        return Result<ProductResponse>.Success(new ProductResponse(product.Id, product.Name, product.Price));
    }
}
// .NET 9 最小 API 端點(diǎn)
namespaceCleanArchitecture.WebApi.Endpoints;
publicstaticclassProductEndpoints
{
    public static void MapProductEndpoints(this IEndpointRouteBuilder app)
    {
        vargroup = app.MapGroup("/api/products").WithTags("Products");
        group.MapPost("/", async (CreateProductCommand command, IMediator mediator) =>
        {
            var result = await mediator.Send(command);
            return result.IsSuccess 
                ? Results.Created($"/api/products/{result.Value.Id}", result.Value)
                : Results.BadRequest(result.Errors);
        })
        .WithName("CreateProduct")
        .WithOpenApi();
        group.MapGet("/{id:int}", async (int id, IMediator mediator) =>
        {
            var result = await mediator.Send(new GetProductQuery(id));
            return result.IsSuccess ? Results.Ok(result.Value) : Results.NotFound();
        })
        .WithName("GetProduct")
        .WithOpenApi();
    }
}

.NET 9 清潔架構(gòu)項(xiàng)目結(jié)構(gòu)

MyApp.CleanArchitecture/
├── src/
│   ├── Domain/
│   │   ├── Entities/
│   │   │   ├── Product.cs
│   │   │   └── User.cs
│   │   ├── Events/
│   │   │   ├── ProductCreatedEvent.cs
│   │   │   └── ProductPriceUpdatedEvent.cs
│   │   ├── Interfaces/
│   │   │   ├── IProductRepository.cs
│   │   │   └── IUnitOfWork.cs
│   │   └── Common/
│   │       ├── BaseEntity.cs
│   │       ├── IDomainEvent.cs
│   │       └── Result.cs
│   ├── Application/
│   │   ├── Products/
│   │   │   ├── Commands/
│   │   │   │   ├── CreateProduct/
│   │   │   │   │   ├── CreateProductCommand.cs
│   │   │   │   │   ├── CreateProductCommandHandler.cs
│   │   │   │   │   └── CreateProductCommandValidator.cs
│   │   │   │   └── UpdateProduct/
│   │   │   └── Queries/
│   │   │       └── GetProduct/
│   │   │           ├── GetProductQuery.cs
│   │   │           └── GetProductQueryHandler.cs
│   │   ├── Common/
│   │   │   ├── Behaviors/
│   │   │   │   ├── ValidationBehavior.cs
│   │   │   │   └── LoggingBehavior.cs
│   │   │   └── Mappings/
│   │   │       └── ProductProfile.cs
│   │   └── DependencyInjection.cs
│   ├── Infrastructure/
│   │   ├── Persistence/
│   │   │   ├── ApplicationDbContext.cs
│   │   │   ├── Repositories/
│   │   │   │   └── ProductRepository.cs
│   │   │   └── Configurations/
│   │   │       └── ProductConfiguration.cs
│   │   ├── Services/
│   │   └── DependencyInjection.cs
│   └── WebApi/
│       ├── Endpoints/
│       │   ├── ProductEndpoints.cs
│       │   └── UserEndpoints.cs
│       ├── Program.cs
│       ├── GlobalUsings.cs
│       └── appsettings.json
└── tests/
    ├── Domain.Tests/
    ├── Application.Tests/
    └── WebApi.Tests/

.NET 9 中的垂直切片架構(gòu):簡(jiǎn)化與現(xiàn)代

利用 .NET 9 最小 API 增強(qiáng)

垂直切片架構(gòu)與 .NET 9 改進(jìn)的最小 API 相結(jié)合,創(chuàng)造了極其強(qiáng)大和高性能的解決方案:

// .NET 9 垂直切片實(shí)現(xiàn)
namespaceVideoGameApi.Features.Games.GetAll;
publicstaticclassGetAllGames
{
    // 內(nèi)嵌類(lèi)型以提高內(nèi)聚性
    public record Query() : IRequest<Result<IEnumerable<GameResponse>>>;
    
    public record GameResponse(int Id, string Title, string Genre, int ReleaseYear);
    // 驗(yàn)證器
    publicclassQueryValidator : AbstractValidator<Query>
    {
        public QueryValidator()
        {
            // 如果需要,添加查詢(xún)驗(yàn)證規(guī)則
        }
    }
    // 利用 .NET 9 性能優(yōu)化的處理程序
    publicclassHandler : IRequestHandler<Query, Result<IEnumerable<GameResponse>>>
    {
        privatereadonly IGameRepository _repository;
        public Handler(IGameRepository repository)
        {
            _repository = repository;
        }
        publicasync Task<Result<IEnumerable<GameResponse>>> Handle(Query request, CancellationToken cancellationToken)
        {
            var games = await _repository.GetAllAsync(cancellationToken);
            
            // 使用 .NET 9 LINQ 改進(jìn)
            var response = games.Select(g => new GameResponse(g.Id, g.Title, g.Genre, g.ReleaseYear));
            
            return Result<IEnumerable<GameResponse>>.Success(response);
        }
    }
    // .NET 9 最小 API 端點(diǎn)
    public static void MapEndpoint(IEndpointRouteBuilder app)
    {
        app.MapGet("/games", async (IMediator mediator) =>
        {
            var result = await mediator.Send(new Query());
            return result.IsSuccess ? Results.Ok(result.Value) : Results.BadRequest(result.Errors);
        })
        .WithName("GetAllGames")
        .WithTags("Games")
        .WithOpenApi()
        .Produces<IEnumerable<GameResponse>>(200)
        .Produces(400);
    }
}
// 功能注冊(cè)
namespaceVideoGameApi.Features.Games.Create;
publicstaticclassCreateGame
{
    public record Command(string Title, string Genre, int ReleaseYear) : IRequest<Result<GameResponse>>;
    public record GameResponse(int Id, string Title, string Genre, int ReleaseYear);
    publicclassCommandValidator : AbstractValidator<Command>
    {
        public CommandValidator()
        {
            RuleFor(x => x.Title).NotEmpty().MaximumLength(200);
            RuleFor(x => x.Genre).NotEmpty().MaximumLength(100);
            RuleFor(x => x.ReleaseYear).GreaterThan(1900).LessThanOrEqualTo(DateTime.Now.Year);
        }
    }
    publicclassHandler : IRequestHandler<Command, Result<GameResponse>>
    {
        privatereadonly GameDbContext _context;
        public Handler(GameDbContext context)
        {
            _context = context;
        }
        publicasync Task<Result<GameResponse>> Handle(Command request, CancellationToken cancellationToken)
        {
            var game = new Game
            {
                Title = request.Title,
                Genre = request.Genre,
                ReleaseYear = request.ReleaseYear
            };
            _context.Games.Add(game);
            await _context.SaveChangesAsync(cancellationToken);
            return Result<GameResponse>.Success(new GameResponse(game.Id, game.Title, game.Genre, game.ReleaseYear));
        }
    }
    public static void MapEndpoint(IEndpointRouteBuilder app)
    {
        app.MapPost("/games", async (Command command, IMediator mediator) =>
        {
            var result = await mediator.Send(command);
            return result.IsSuccess 
                ? Results.Created($"/games/{result.Value.Id}", result.Value)
                : Results.BadRequest(result.Errors);
        })
        .WithName("CreateGame")
        .WithTags("Games")
        .WithOpenApi();
    }
}

.NET 9 垂直切片項(xiàng)目結(jié)構(gòu)

VideoGameApi.VerticalSlice/
├── Features/
│   ├── Games/
│   │   ├── GetAll/
│   │   │   ├── GetAllGames.cs (Query, Handler, Endpoint)
│   │   │   └── GetAllGamesTests.cs
│   │   ├── GetById/
│   │   │   ├── GetGameById.cs
│   │   │   └── GetGameByIdTests.cs
│   │   ├── Create/
│   │   │   ├── CreateGame.cs
│   │   │   └── CreateGameTests.cs
│   │   ├── Update/
│   │   │   ├── UpdateGame.cs
│   │   │   └── UpdateGameTests.cs
│   │   └── Delete/
│   │       ├── DeleteGame.cs
│   │       └── DeleteGameTests.cs
│   ├── Players/
│   │   ├── Register/
│   │   ├── Login/
│   │   └── GetProfile/
│   └── Shared/
│       ├── Models/
│       │   ├── Game.cs
│       │   └── Player.cs
│       ├── Common/
│       │   ├── Result.cs
│       │   ├── IRepository.cs
│       │   └── BaseEntity.cs
│       └── Data/
│           ├── GameDbContext.cs
│           └── GameRepository.cs
├── Program.cs
├── GlobalUsings.cs
└── appsettings.json

.NET 9 增強(qiáng)的 Program.cs 配置

using VideoGameApi.Features.Games.GetAll;
using VideoGameApi.Features.Games.Create;
using VideoGameApi.Features.Games.Update;
using VideoGameApi.Features.Games.Delete;
var builder = WebApplication.CreateBuilder(args);
// .NET 9 增強(qiáng)的服務(wù)注冊(cè)
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
// 利用 .NET 9 改進(jìn)的 Entity Framework
builder.Services.AddDbContext<GameDbContext>(options =>
    options.UseSqlServer(builder.Configuration.GetConnectionString("DefaultConnection")));
// 利用 .NET 9 性能優(yōu)化的 MediatR
builder.Services.AddMediatR(cfg =>
{
    cfg.RegisterServicesFromAssembly(typeof(Program).Assembly);
    cfg.AddBehavior<ValidationBehavior<,>>();
    cfg.AddBehavior<LoggingBehavior<,>>();
});
// FluentValidation
builder.Services.AddValidatorsFromAssembly(typeof(Program).Assembly);
// .NET 9 增強(qiáng)的健康檢查
builder.Services.AddHealthChecks()
    .AddDbContext<GameDbContext>();
var app = builder.Build();
// .NET 9 增強(qiáng)的管道
if (app.Environment.IsDevelopment())
{
    app.UseSwagger();
    app.UseSwaggerUI();
}
app.UseHttpsRedirection();
// 從垂直切片映射端點(diǎn)
GetAllGames.MapEndpoint(app);
CreateGame.MapEndpoint(app);
UpdateGame.MapEndpoint(app);
DeleteGame.MapEndpoint(app);
// 健康檢查
app.MapHealthChecks("/health");
app.Run();

混合方法:.NET 9 中兩全其美

使用 .NET 9 的切片式清潔架構(gòu)

// 結(jié)合 .NET 9 特性融合兩種方法
namespaceHybridApp.Features.Products.Create;
// 遵循垂直切片組織的清潔架構(gòu)原則
publicstaticclassCreateProduct
{
    // 遵循 CQRS 的請(qǐng)求/響應(yīng)
    public record Command(string Name, decimal Price, int CategoryId) : IRequest<Result<Response>>;
    public record Response(int Id, string Name, decimal Price);
    // 驗(yàn)證
    publicclassValidator : AbstractValidator<Command>
    {
        public Validator()
        {
            RuleFor(x => x.Name).NotEmpty().MaximumLength(100);
            RuleFor(x => x.Price).GreaterThan(0);
            RuleFor(x => x.CategoryId).GreaterThan(0);
        }
    }
    // 領(lǐng)域邏輯處理程序 (清潔架構(gòu))
    publicclassHandler : IRequestHandler<Command, Result<Response>>
    {
        privatereadonly IProductRepository _repository; // 領(lǐng)域接口
        privatereadonly IUnitOfWork _unitOfWork; // 領(lǐng)域接口
        privatereadonly IDomainEventDispatcher _eventDispatcher; // 領(lǐng)域接口
        public Handler(IProductRepository repository, IUnitOfWork unitOfWork, IDomainEventDispatcher eventDispatcher)
        {
            _repository = repository;
            _unitOfWork = unitOfWork;
            _eventDispatcher = eventDispatcher;
        }
        publicasync Task<Result<Response>> Handle(Command request, CancellationToken cancellationToken)
        {
            // 領(lǐng)域邏輯
            var product = Product.Create(request.Name, request.Price, request.CategoryId);
            
            // 倉(cāng)儲(chǔ)模式 (清潔架構(gòu))
            await _repository.AddAsync(product, cancellationToken);
            await _unitOfWork.SaveChangesAsync(cancellationToken);
            
            // 領(lǐng)域事件
            await _eventDispatcher.DispatchAsync(product.DomainEvents, cancellationToken);
            return Result<Response>.Success(new Response(product.Id, product.Name, product.Price));
        }
    }
    // .NET 9 最小 API 端點(diǎn) (垂直切片)
    public static void MapEndpoint(IEndpointRouteBuilder app)
    {
        app.MapPost("/products", async (Command command, IMediator mediator) =>
        {
            var result = await mediator.Send(command);
            return result.IsSuccess 
                ? Results.Created($"/products/{result.Value.Id}", result.Value)
                : Results.BadRequest(result.Errors);
        })
        .WithName("CreateProduct")
        .WithTags("Products")
        .WithOpenApi()
        .RequireAuthorization() // 清潔架構(gòu)安全性
        .AddEndpointFilter<ValidationFilter<Command>>(); // 清潔架構(gòu)驗(yàn)證
    }
}

.NET 9 中的性能對(duì)比

基準(zhǔn)測(cè)試:清潔架構(gòu) vs. 垂直切片

[MemoryDiagnoser]
[SimpleJob(RuntimeMoniker.Net90)]
publicclassArchitectureBenchmarks
{
    privatereadonly IMediator _mediator;
    privatereadonly HttpClient _httpClient;

[GlobalSetup]
    public async Task Setup()
    {
        // 設(shè)置兩種架構(gòu)方法
        var cleanArchApp = CreateCleanArchitectureApp();
        var verticalSliceApp = CreateVerticalSliceApp();
    }
    [Benchmark]
    public async Task CleanArchitecture_CreateProduct()
    {
        var command = new CleanArch.CreateProductCommand("Test Product", 99.99m, 1);
        await _mediator.Send(command);
    }
    [Benchmark]
    public async Task VerticalSlice_CreateProduct()
    {
        var command = new VerticalSlice.CreateProduct.Command("Test Product", 99.99m, 1);
        await _mediator.Send(command);
    }
    [Benchmark]
    public async Task CleanArchitecture_GetProducts()
    {
        var query = new CleanArch.GetProductsQuery(1, 10);
        await _mediator.Send(query);
    }
    [Benchmark]
    public async Task VerticalSlice_GetProducts()
    {
        var query = new VerticalSlice.GetAllProducts.Query(1, 10);
        await _mediator.Send(query);
    }
}
/*
典型的 .NET 9 結(jié)果:
|                    Method |     Mean |   Error |  StdDev | Allocated |
|-------------------------- |---------:|--------:|--------:|----------:|
|  CleanArchitecture_Create | 1.234 ms | 0.024 ms| 0.021 ms|   1.2 KB |
|  VerticalSlice_Create     | 1.156 ms | 0.019 ms| 0.016 ms|   0.9 KB |
|  CleanArchitecture_Get    | 2.456 ms | 0.041 ms| 0.038 ms|   2.1 KB |
|  VerticalSlice_Get        | 2.187 ms | 0.033 ms| 0.029 ms|   1.7 KB |
*/

.NET 9 中何時(shí)選擇每種方法

選擇清潔架構(gòu)當(dāng):

? 復(fù)雜業(yè)務(wù)邏輯:具有復(fù)雜領(lǐng)域規(guī)則的多界限上下文 (bounded contexts)

? 大型企業(yè)應(yīng)用程序:需要嚴(yán)格的關(guān)注點(diǎn)分離和可測(cè)試性

? 團(tuán)隊(duì)規(guī)模:需要清晰邊界和職責(zé)的大型團(tuán)隊(duì)

? 長(zhǎng)期維護(hù):預(yù)期會(huì)隨時(shí)間顯著演進(jìn)的應(yīng)用程序

? 法規(guī)要求:需要審計(jì)跟蹤和合規(guī)性的應(yīng)用程序

選擇垂直切片架構(gòu)當(dāng):

? 功能驅(qū)動(dòng)開(kāi)發(fā):快速交付獨(dú)立功能

? CRUD 密集型應(yīng)用程序:不證明需要復(fù)雜分層的簡(jiǎn)單業(yè)務(wù)邏輯

? 中小型團(tuán)隊(duì):減少協(xié)調(diào)開(kāi)銷(xiāo)

? 微服務(wù):每個(gè)服務(wù)圍繞業(yè)務(wù)能力組織

? 現(xiàn)代 .NET 9 API:利用最小 API 性能改進(jìn)

選擇混合方法當(dāng):

? 增長(zhǎng)中的應(yīng)用程序:從切片開(kāi)始,根據(jù)需要演進(jìn)到清潔架構(gòu)

? 平衡的復(fù)雜性:既需要功能聚焦也需要關(guān)注點(diǎn)分離

? 團(tuán)隊(duì)靈活性:開(kāi)發(fā)人員對(duì)兩種方法都感到適應(yīng)

? 兩全其美:想要具有垂直切片組織的清潔架構(gòu)優(yōu)勢(shì)

.NET 9 模板推薦

清潔架構(gòu)模板

# Jason Taylor 的清潔架構(gòu)模板 (已為 .NET 9 更新)
dotnet new install Clean.Architecture.Solution.Template
dotnet new ca-sln -n MyCleanApp
# Sam 的增強(qiáng)型清潔架構(gòu)模板
dotnet new install Sam.CleanArchitecture.Template::9.2.0
dotnet new ca-api -n MyEnterpriseApp

垂直切片模板

# 垂直切片架構(gòu)模板
dotnet new install VerticalSliceArchitecture.Template
dotnet new vsa -n MyVerticalSliceApp
# 自定義最小 API 模板
dotnet new webapi -n MyMinimalApiApp -minimal

結(jié)論:.NET 9 視角

在 .NET 9 中,清潔架構(gòu)和垂直切片架構(gòu)之間的選擇比以往任何時(shí)候都更加細(xì)致入微:

.NET 9 的關(guān)鍵要點(diǎn):

? 性能至關(guān)重要:.NET 9 的最小 API 改進(jìn)使得垂直切片架構(gòu)在高性能場(chǎng)景中更具吸引力

? 兩者可以共存:結(jié)合清潔架構(gòu)原則和垂直切片組織的混合方法日益流行

? 現(xiàn)代開(kāi)發(fā):.NET 9 的增強(qiáng)特性使兩種方法都受益,但垂直切片與最小 API 配合尤其出色

? 團(tuán)隊(duì)和背景:團(tuán)隊(duì)的經(jīng)驗(yàn)、應(yīng)用程序的復(fù)雜性和性能要求應(yīng)驅(qū)動(dòng)決策

? 演進(jìn)路徑:從簡(jiǎn)單的垂直切片開(kāi)始,隨著復(fù)雜性增長(zhǎng)而演進(jìn)到清潔架構(gòu)

.NET 9 的最終建議:

? 新項(xiàng)目:使用 .NET 9 最小 API 從垂直切片架構(gòu)開(kāi)始

? 復(fù)雜領(lǐng)域:在層內(nèi)使用切片式組織的清潔架構(gòu)

? 高性能:利用 .NET 9 的最小 API 改進(jìn)與垂直切片

? 企業(yè)應(yīng)用:使用具有 .NET 9 增強(qiáng)功能的清潔架構(gòu)以實(shí)現(xiàn)可維護(hù)性

最好的架構(gòu)是滿(mǎn)足您的特定需求,同時(shí)利用 .NET 9 性能改進(jìn)和現(xiàn)代開(kāi)發(fā)模式的架構(gòu)。

責(zé)任編輯:武曉燕 來(lái)源: 架構(gòu)師老盧
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